l> Phil's Beast Wars Powerpinch, BWII Scissor Boy & Botcon Vicegrip Review

Phil's Beast Wars Powerpinch,
BWII Scissor Boy &
Botcon Vicegrip Review


Powerpinch

Powerpinch was one of the last pure Beast Wars basics released before Transmetals and Fuzors took over the line. He's an earwig mainly molded in dark clear green plastic with orange legs, antennae and claw on the end of the tail. The Antennae move up & down, the limbs move up and down where they're attached to the sides of the toy, the claw opens & closes - there's a small lever underneath - and the tail bends in two places allowing the claw to be positioned facing forward.

TF: Pull the beast head down a bit, separate down the middle and fold out to the sides. Remove the claw at the lower of the two joints. Open the plate on the back of the insect up and fold what's left of the tail into it locking the plate closed again afterwards. Fold the front of the beast down to become the chest and reveal the robot's head. Straighten the limbs and put the claw weapon in his hand.

Resulting basic has the usual BW basic articulation - ball joints at knee, hips, shoulder, elbow and neck, plus a bending ankle. The beast legs are attached to his arms making him look a little like a mini version of Tarantulas. Eyes are picked out in yellow.

Decent fun toy.


Scissor Boy

Powerpinch was released in Japan during Beast Wars II as Scissorboy numbered C-22. There's minimal changes to the toy except the alteration to the rub sign.

Vice Grip

Powerpinch is then recoloured for Botcon 1998 as Vice Grip. The clear green becomes blue, the orange grey and the eyes are now lilac. Nice but expensive.


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