Snarl is a Tazmanian Devil, mostly in reddish brown but with a grey stripe down his back & into his tail, and on his forelimbs. The forelimbs are jointed at shoulder, elbow/knee and ankle. The jaw opens and the upper part of the head can move a bit. The back legs move only at the hip. The tail isn't articulated but has a trigger underneath it that should launch the rest of the beast forward. I say should because it didn't work on my original one ! The tail becomes the gun in robot mode so you'll need to remove it. It occurs to me a peg hole in the grey stripe in the back would have allowed the gun to be mounted in Beast Mode.
TF: Remove the tail. Fold the side panels up - they may catch on the forelegs. (There's some lovely detail only visible here on the inside of the body - there's 4 ribs molded into the panels exposed) Separate the head in half then fold out to the sides bringing with it the robot legs which are folded up the robot's back. Fold these down folding the upper jaw halves forward to form the feet and fold the heel spurs back. Fold the lower jaw down to form the robot chest. Bend the back hip panels in, and rotate the back legs round so the feet face upwards. Straighten out the robot arms and peg the gun into a forearm.
As you'll see by the last comment there's no fist. Bad sign, especially with the oversized hands he has (and an odd coincidence later ...) Standard basic articulation of ball joints at knee, hip, shoulder, elbow and neck applies but with a bonus of bending ankles and ball jointed wrists.
Overall: Decent enough. But the bust gimmick on my first one, the "head as feet" and a chronic misuse of the Snarl name (He's a Dinobot ! not anything else !) biases me against the toy.
So you get a bonus if odd weapon, and an odd colour scheme. Hmm. Not really worth bothering with. And that's what fans at the time thought leaving this on the shelf for new small BW & G1 versions and some great new Cyberjet and Flipchanger repaints. A rare RM failure.