TF: Turn the toy upside down to reveal the head, body & arms. Fold the back down to form the legs.
Joe's robot mode continues to be mainly white with red upper legs but he's got a great moulded head with huge Wheeljack style ears with missiles mounted through them. Like all the other members of the Sixliner team he's got the standard Micromaster articulation of turning shoulders & hips with joined bending knees, and a peg hole in his base allowing him to use the stands on the playsets and vehicles.
To transform Joe into his part in Sixliner's combined robot mode you need to start with him in train mode. Fold down the black clip in his nose and the loop connector at the rear. The loop connector fits into a slot on the top of Sixliner's right foot - it doesn't fit the left foot so you can't swap Joe & Night around like you can for Alan & Leaf with the arms. The clip at what is now the top of the leg locks into the upper legs & waist piece on the right - it will lock on either side but you don't want the feet backwards do you ?
I feel more charitable to Joe than most of the Sixliner team - the head gives him character.