Phil's
Battlestars & Micromaster Collection Night,
Operation Combination & Micromaster Collection Convertor
and
Universe Swindle
Review


Battlestars Night

Night is a EF66 engine which a different shape to all the other modern engines in the set. He's got windows at both ends - like make British railway engine. The train is moulded in blue plastic - the only used of this colour in the Sixliner team and he has a peg connector at the rear that can be used to tow either one of the 3 loop connector trains in this set or Sixliner's left foot (appropriately considering he's Sixliner's left left leg in combined mode) on which can be mounted either the Gripper probe *or* the Wingard vehicle - see the Sixliner review for details.

TF: Turn the toy upside down to reveal the head, body & arms. Fold the back down to form the legs. So exactly the same as Joe's allowing me to copy & paste what I wrote there !

Night's robot mode uses the orange of Alan and the Wingard booster for it's legs while the body & head are the same grey plastic used for Alan & Leaf's arms and D-Go's legs. The head - while distinctive - isn't as memorable as Joe's. Like all the other members of the Sixliner team he's got the standard Micromaster articulation of turning shoulders & hips with joined bending knees, and a peg hole in his base allowing him to use the stands on the playsets and vehicles.

To transform Night into his part in Sixliner's combined robot mode you need to start with him in train mode. Fold down the black clip in his nose and the peg connector at the rear. The peg connector fits into a slot on the top of Sixliner's left foot - it doesn't fit the right foot so you can't swap Joe & Night around like you can for Alan & Leaf with the arms. The clip at what is now the top of the leg locks into the upper legs & waist piece on the left side - it will lock on either side but you don't want the feet backwards do you ? (yeah more copy & paste)

Night unfortunately looks a little out of place in Sixliner's combined robot mode due to his blocky shape and distinctive colour. The blue used here works better with the repainted version of Sixtrain.


Operation Combination Convertor

Night is repainted into Convertor as part of the TF-05 Sixtrain set released in Operation Combination during 1992. Green becomes a dark red, just clashing with the red of the combined pieces, orange becomes grey, grey becomes blue and the red of the wheels becomes yellow.

I prefer the original to this bright and garish release.


Micromaster Collection Night

Night was reissued in his original colours in 2002 as part of the Sixliner Micromaster Collection. He was numbered 6 and came with Sixliner's chest which is of no use to him - surely the left foot would have been better ?

Micromaster Collection Convertor

Convertor was re-released the following year (2003) in the Sixtrain Micromaster collection. The dominant colours in this set are white, grey and blue so what colour did they make Convertor to blend in nicely with the rest ? Green ! His robot body is now dark blue with red wheels and grey legs. As I mention above the original Night bodychell colour would produce a more cohesively coloured Sixtrain combiner. Convertor is also numbered 6 in his collection and likewise comes with the combined robot's chest.

Red Mode Convertor

Like the other three 1992 Six teams, the Sixtrain team gets an alternate chase colour scheme for their Micromaster collection release. One or two toys per box of 12 came in this alternate colour scheme in this case colouring the toys all red. Red Mode Convertor comes with the same Sixtrain pieces as Convertor, but coloured red.

Swindle

When Convertor was released in the Universe line he was renamed Swindle - why ? am attempt to hold copyright on the name ? - and came with the left foot for the combined robot.


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