Phil's
Micromaster Blackout & Spaceshot
Review


Blackout

Blackout forms the front of a blue plane. He's the nose of the jet together with a pair grey engines stretching back behind him to the sides. These can be folded forward to give a better looking vehicle that almost looks like it could operate by itself.

Transform: Rotate the end of the nose 180 degrees. Fold the back of the toy back 180 degrees to form the legs. Swing connecting structure the grey engines are attached to forward 180 degrees so the engines form the arms.

The robot mode exposes some black upper legs. Looking at the robot it's obviously designed by someone outside the regular Micromaster design team,it's completely different in feel. The shoulders don't lock in place and while the knees bend as part of the Transform, they bend the wrong way. Hips and arms move as per a normal Micromaster.

Definitely bellow par in robot mode.


Spaceshot

Spaceshot is the rear of the blue plane. He's pretty useless by himself.

Transform: Fold the front half of the jet forward 180 degrees to form the legs and stand with the underside of the toy facing you.

OK.... why do the wings turn and fold back/forwards? I suppose they could form heel spurs but there really isn't any point and they might as well be fixed. The face plate is painted a horrid detail absorbing neon green which in all honestly should never be used on a Transformer again. There's what looks like a moulded landing gear sticking out of his waist which isn't at all good. Standard Micromaster articulation applies.

Just so much that you look at and think "Why?"


Blackout & Spaceshot Combined Mode

Plug the back end of Blackout into the front end of Spaceshot with the grey engines slipping under the wings. This forms a nicely proportioned blue plane with swept back wings.

At least the combined mode is quite nice!

Blackout & Spaceshot were sold in 1990 with the Micromaster Anti-Aircraft base. They were not sold in Japan.


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